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Reused in Final Fantasy VI as "The Magic House".įinal Fantasy I & II Original Soundtrack Joining the Group) Plays whenever a new member joins the party. Also plays in the first Final Fantasy when the party use a tent and when the player finishes the 15 puzzle minigame. ( ファンファーレ, Fanfāre ?) Plays when party obtains a key item. Also plays when a character dies such as Josef and Minwu. Dead Music) Plays when the party loses a battle. Drawn from Peter Tchaikovsky's Swan Lake ballet composition. Temptation of the Princess) Played when the fake Princess Hilda attempts to seduce Firion. ( ワルツ, Warutsu ?) Plays during the ceremony at Fynn Castle after the defeat of the Emperor at the Cyclone. ( フィナーレ, Fināre ?) The game's ending theme. Battle Scene 2) Plays in the final battle against the Dark Emperor. Emperor's Revival) Plays when the Emperor returns as the Dark Emperor. ( 古城, Kojō ?) Background theme for Fynn Castle, Kashuan, and Deist Castle. ( 脱出!, Dasshutsu! ?) Plays when the party escapes the Dreadnought. Tower of Mages) Plays in the Mysidian Tower. ( チョコボのテーマ, Chokobo no Tēma ?) The chocobo theme. Imperial Army Theme) Plays in several Empire-related locations such as the Dreadnought, Bafsk Sewers, and Castle Palamecia. Remixed and included in the Final Fantasy IX: Original Soundtrack. Played during the party's incursion on Pandaemonium. Rebel Army Theme) Plays in the base of the Wild Rose Rebellion at Altair. ( 再会, Saikai ?) Plays when Firion unites with Maria and Guy. Time of Revival) Plays during the scene when the player first meets Minwu. Battle Scene 1) Plays during random encounters. Save Music) Played when accessing the save screen. ( 勝利, Shōri ?) Plays when the party wins a battle. Floating Castle) Background theme of the eponymous location. Gulg Volcano) Played when visiting Mount Gulg. ( 飛空船, Hikūtei ?) Played while navigating the airship. ( ダンジョン, Danjon ?) Plays at some dungeons. Underwater Temple) Plays at the Chaos Shrine. ( 店, Mise ?) Played when the party visits a shop.
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Played whenever the party visits a village or town. ( マトーヤの洞窟, Matōya no Dōkutsu ?) The eponymous theme of the cave. ( カオスの神殿, Kaosu no Shinden ?) Played when the party visits the Chaos Shrine. ( メインテーマ, Mein Tēma ?) The world map theme. ( コーネリア城, Kōneria-jō ?) The eponymous theme of the castle. Also plays during the 15 puzzle minigame. ( プレリュード, Preryūdo ?) Plays at the title screen. Final Fantasy II introduced the fourth of the recurring themes, the " Chocobo Theme". After the game's success, Uematsu was asked to compose the music for the next entry in the series, which, despite its name, was not to be a direct sequel of Final Fantasy.
FINAL FANTASY OST PSP SERIES
The original soundtrack of Final Fantasy introduced three of the musical themes that became a staple of the series ever afterward, as well as some lasting fan favorites such as " Matoya's Cave." Uematsu, at the time Final Fantasy was still being produced, was asked to compose the music for the game by the series' creator Hironobu Sakaguchi during a meeting at the small offices where Square Co., Ltd. Tracks 2 - 21 are from Final Fantasy and 22 - 48 are from Final Fantasy II. Tracks 1 and 49 are arranged versions of themes from both games. Ma(reprint) All Sounds of Final Fantasy I & II is the complete soundtrack of the original NES versions of Final Fantasy and Final Fantasy II, on one disc. Alternately, one could use the low end for arpeggios, and then use the other two for melody and its echo in order to give off a somewhat eerie, floating sound. Only three types of sounds were available, and did not offer much room to play around with: they had a low channel, a mid-range for arpeggios, and a top channel for melodies. The limited hardware of the Nintendo Entertainment System set some restrictions on what kind of music the games could feature. He didn't want to create that type of music, and so didn't approach Final Fantasy with any specific ideas. Sugiyama's (the Dragon Quest series composer) rigidly classical style. Hironobu Sakaguchi had told Uematsu he didn't want to try and compete with Enix and their Dragon Quest series and when Uematsu listened to its music he noticed Mr. The composer, Nobuo Uematsu, while working on the first Final Fantasy title wasn't aware he was going to be working on a series starting with his first project on Square.